Author Topic: Tournaments  (Read 1206 times)

Offline galahad25

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Re: Tournaments
« Reply #4 on: September 03, 2008, 11:25:40 AM »
No, they weren't under the same federations.  It's hard to find any tournaments with like federations anymore unless you want to do some traveling.
"Fear is the mind killer"

Offline Gi

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Re: Tournaments
« Reply #3 on: September 03, 2008, 02:26:45 AM »
Hi Galahad that's interesting that they score differently. Are they all under the same federation. We used to score 2 for a head kick and 3 for a jumping kick. I am getting back into it after a long break too and now thinking about getting back into tournaments. I stopped for about 10 years because of work etc. I did do a few other arts which were less demanding for a while but my heart was always with TSD.

Offline galahad25

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Re: Tournaments
« Reply #2 on: September 02, 2008, 03:26:14 PM »
I have just started to do tournaments and the two I have gone to score differently.  One tournament gave one point for all punches and kicks to the body.  Two points for kicks to the head.  It depended on level for the amount of contact needed to get the point.  The tournament I went to last week gave two points for all kicks and one point for all punches.  When I started with a school about 14 years ago in TSD we got 1 point for all punches and regular kicks.  Two points for kicks if they were jumping or turning and three points if kicks were jumping and turning.  Lately I have been getting used to making contact though.  Originally we made little to no contact in TSD, but nowadays we have to do open tournaments where contact is required.
"Fear is the mind killer"

Offline Gi

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Tournaments
« Reply #1 on: September 02, 2008, 03:48:41 AM »
Who's into tournaments? Who's not? what are your favorite tournament techniques? How does your federation score different kicks, jump kicks etc? We have 4 corner judges and and a one in the ring. Contact has been reduced a lot in recent years. We score 1 point for kicks to the front of the body above waist height, 2 points for a jump kick (both feet off the ground), 1 point perfectly executed reverse punch pull back and Ki-hup, 2 points for perfect block and counter. All moves need to be accompanied with a Ki-hup or no points.